top of page
Designers Working
Game Character Creation
Drawing Figures
Hand Drawing
Wacom Closeup
Designer

View My Work

João Silva

Home: Welcome
Hand Drawing

Bio

A Lifetime of Creativity

My name is João Francisco Conceição Silva and I'm a Game Developer. I was born in 1995 in a small town called Rio Maior, Portugal, where I grew up. In 2015 I started my degree in Digital Games and Multimedia at the Polytechnic Institute of Leiria, Portugal, and since, that city has become my second home.
My featured Skills & Endorsements are Programming (language: C ++, C #, Java and HTML), Unreal Engine, Unity, Project Management and Team Work. I can also work on Maya and in all Adobe programs.

Home: Bio
Designers Working

Multimedia

Shay Gameplay

Unreal Engine

Shay is an adventure/puzzle game, developed by me (Programmer), Tomás Silva (3D Modeler) and Eduardo Calças (Artist). Click the button below to see our work.

Shay01.png
Screen Shot 2018-01-23 at 4.18.27 PM.png

Shay Cutscene

Maya

This project was a test to create a cutscene for the game Shay. It was developed in Maya by the same developers of Shay. Click the button below to see our work.

Shay Clip

Photoshop

This video was developed in order to present the story of the game Shay. It was developed in Photoshop by the same developers of Shay. Click the button below to see our work.

Shay07.png
Screenshot_20160904-203228.png

Tile Runner

Unity

Tile Runner is a 2D puzzle game, developed in Unity. It was developed by me and Tomás Silva.

The game is available on the Play Store and App Store platforms. Click the button below to see our work.

Moony

Unreal Engine

Moony is a top down game developed in Unreal Engine in 48h during Global Game Jam of 2018. It was developed by me (Programmer), João Gomes (Level Designer), Miguel Félix (3D Modeler) and Inês Correia (Artist). Click the button below to see our work.

print2.png
Screen Shot 2018-02-04 at 9.03.26 PM.png

AI Car

UE - Neural Networks

This project was intended to train, through artificial intelligence (Neural Networks), a controller to drive a 3D car. It was developed in Unreal Engine by me and Tomás Silva. This project was based on the work of our teacher Gustavo Santos. Click the button below to see our work.

Portal Mechanics

Unreal Engine

This project was intended to create some of the mechanics of the game Portal. It was developed in Unreal Engine by me and Tomás Silva. Click the button below to see our work.

Watch Video
Screen Shot 2018-02-04 at 9.55.24 PM.png
Screen Shot 2018-02-05 at 5.55.32 PM.png

Game Engine

C++ with SDL, OpenGL and OpenAl library

Project developed in C ++ with the libraries SDL, OpenGL and OpenAl. To test our engine, we made a copy of the game Xenon 2000. It was developed by me and Francisco Correia. Click the button below to see our work.

Watch More
Home: Videos
Home: Work
Home: Quote

Confucius

"Everything has beauty in it, but not everyone sees it"

Home: Contact
Hand Drawing

Get in Touch

Interested in learning more about my work or how we can collaborate on an upcoming project? Reach out today.

  • Facebook
  • LinkedIn

Thanks for submitting!

Home: From The Blog

Subscribe Form

Stay up to date

Thanks for submitting!

Home: Subscribe
bottom of page